

- Need for speed pro street pc play online driver#
- Need for speed pro street pc play online ps3#
- Need for speed pro street pc play online series#
Need for speed pro street pc play online driver#
There are several races you will have to complete in order to reach the bosses and Ryo Watanabe: drag races where you must be the faster driver on a small portion of track, grip races, speed challenge races, top speed races and of course drift races where you must prove your control over the car while cutting corners.īetween races, the player will be able to choose from a wide variety of customizations for his car. Need for Speed ProStreet owes its huge success due to the graphics, state of the art in 2007, the various game modes available and of course, the online feature that would allow you to compare your skills with other people from all over the world.
Need for speed pro street pc play online series#
Before he can reach this legendary race, Ryan will have to defeat five different bosses and a series of other dozen drivers. Ryan decides to become the ultimate champion and to humiliate Ryo Watanabe. The only one that doesn't take him serious is Ryo Watanabe, the current Showdown King. He enters a race and surprises everyone by winning the race behind the wheel of a Nissan 240SX. Take on the role of Ryan Cooper, a racer that tried the illegal side of racing until he decided to switch to legal driving. Whack something really hard and the body will deform just like it should.Need for Speed ProStreet is the 11th game in the NFS series and saw the light of day in 2007 when it was featured on PS2, PS3, PC, Wii, Xbox 360 and Nintendo DS. Clip another car on a comer and see a body panel dent or become detached. Rather than make graphics simply change when you crunch into something, the Black Box team has built a physics-based procedural damage system, which means that cars scrape and crumple based on what they were hit by and with what force.

We're starting to see damage handled in more and more realistic ways in today's racing games, but Pro Street is the most convincing we've seen yet. This stuff dissipates just like the real thing. The result is something that looks remarkably realistic, and not like the painted-on effects we've seen in games like Project Gotham Racing or Gran Turismo. Pro Street will go a long way to rectify this by rendering (via some clever tricks hardly anyone outside of game development understands) lifelike clouds of noxious tire and exhaust fumes. "Something you don't realize from just playing games is how much smoke there is," he tells us. Senior Producer Mike Mann is keen to stress that the dirt and grime of racing is an important part of the vibe that hasn't been adequately conveyed in any games before. This screen shows the way that the Infineon circuit in Sonoma County, California should look in the final game, where it will host speed, grip, drift, and drag racing challenges.

Street racing is no longer the illicit culture glamorized by Most Wanted and Underground, and Pro Street reflects this by focusing on "race weekends" at tracks and closed courses around the world. Unlike in recent Need for Speeds, you don't have to make your car ugly just to score points what's more important is tweaking its performance. Whereas in Carbon this was purely a cosmetic function, in Pro Street every tweak you make affects the physics model (and consequently the performance) of the car, and an in-game wind-tunnel mechanic highlights this for you. Like Need for Speed: Carbon, Pro Street offers a lot of customization options, including the remarkably full-featured Autosculpt widget that lets you mold body panels pretty much any way you'd like. A Wii version is also coming, but it'll obviously look and play quite differently.
Need for speed pro street pc play online ps3#
It's truly a next-gen racer, and the images you see here are "visual target" screens using the game's engine and are indicative of what the team is striving for on the PS3 and Xbox 360. The game is headed for release at the end of this year, and we were lucky enough to get the first look at it in action. "The Fast and the Furious vibe is dated, and the culture has matured.

The result? "It's all about authentic street racing," Mann declares. Rather than unleash yet another pink-lit street racing variant, Senior Producer Mike Mann and Producer John Doyle have set about redefining the game and sending it off in a new direction. With four games released in four years, no one is more aware of the potential for franchise fatigue than the development team at EA Black Box in Vancouver. The Need For Speed Series is one of the most successful in EA's stable, behind unstoppable forces like Madden and The Sims.
